![]() The available options are Point and Sphere. Particle Render Mode – Controls how the particles in the proxy are rendered in the viewports. It allows aligning vertical axis of the proxy with the vertical axis in the scene in cases where the proxy was not exported from Maya or when loading Alembic files. The new V-Ray Proxy uses an optimized preview based on Maya GPU Cache objects in this mode.įlip Axis – Switches the proxy's vertical axis between Y and Z. abc files.įull Geometry – The full geometry of the mesh is visible in the viewport. Preview Geometry – The mesh is represented as a low poly proxy preview as defined in the. This mode does not read any information from the proxy file and is useful for loading many and massive proxies for final scene assembly.īounding box – The mesh is represented as a box scaled to fit the object in viewport. This parameter is Keyable and can be used as a driven key as Geom Type in the Channel Box. Geometry to load – Select the viewport preview mode from the drop down menu. The Playback speed parameter may also work unreliably with sequences of files. If you use a sequence of files, the Playback type option is ignored, as V-Ray doesn't know how many frames are in the animation. For example, if you enter my_proxy_.vrmesh as the file name, this will be expanded to my_proxy_0000.vrmesh for frame 0, my_proxy_0001.vrmesh for frame 1, and so on. In the latter case, you can use the string in the file name to have it replaced with the current frame number at render time, where n is an integer number specifying the number of digits. Animated proxies can be stored either in one single file, or as a sequence of files with one file per frame. To load files with V-Ray Proxy, see the Import V-Ray Proxy page.įile name – The source. vrmesh file format is available in the V-Ray SDK documentation that comes with the V-Ray for Maya installation. The file also contains a simplified version of the mesh used for preview purposes in the viewports. In addition, the mesh is preprocessed and subdivided into chunks for easier access. In short, everything that is needed to render the mesh is included in the file. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals. vrmesh file from Maya and then loaded as a proxy. The V-Ray Proxy in Maya is a VRayProxy node that loads the geometry from a file on disk. This allows rendering scenes with many millions of faces, more than Maya itself can handle. The geometry is not present in the scene, and does not use up any resources, except for the viewport preview. ![]() VRayProxy loads geometry from file on disk at render time only. This page describes the new V-Ray Proxy in Maya. ![]()
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